![]() Can anyone see a good reason for this?īecause Apple said it is the way it should be. > move, Main $4000 to Aux $2000 as the first part is already in the ![]() > then Main $4000 to Main $2000, whereas the the other way is just one > That baffles me as it requires 2 moves. > For the DHGR format, the aux part always come first in a file. Their IIGS, a way to turn the caps lock, scroll lock and num lock More off the top of my head is: for users of the extended keyboard on You are welcome to it here: I am slowing bringing my software to the light of day. My compressor saves anywhere from 1 to 5 blocks over Beagles Double Uncompressed plus it save a lot of disk space. Uncompressing the file is faster than loading the complete file This allows for compressed animation that canīe animated in one spot on the screen. One of the highest compression algorythms as well as it can compressĪny part of the screen. You might want to check out my Dbl hi-res screen compressor. > around? Interleaved in display order? If there's no "standard" then I'll probably go with the first of the options I just > To anyone reading - is there a preferred file format for DHGR images? I'm leaning towards a straight memory image, > like HGR, but even then, should the file contain the aux memory image followed by main memory? The other way Would let you perform different forms of compression on the data. So I was only able to get it partly working. I got kind of busy when I was near the end Linear buffer of 4bit pixels and made the conversion to DHGR whenever ![]() Utility/program subroutine which stored the data of a DHGR page as a > To anyone reading - is there a preferred file format for DHGR images? I'm leaning towards a straight memory image, like HGR, but even then, should the file contain the aux memory image followed by main memory? The other way around? Interleaved in display order? If there's no "standard" then I'll probably go with the first of the options I just mentioned. I'll include it as an option in the next release. It is interesting that it does seem to get subjectively better results on some images because algorithmically, it looks like Atkinson's main concern was performance: his dither doesn't require any multiplications. > Ok I took a look at the Atkinson dither. ![]() Gimp is NOT what you get on the apple, but its close The funnier aspects of the Apple II video system, what you see in the Needles in eyes speed at 1MHz, ALSO this does not account for any of Tilt warp speed, Apple II win can do it in a matter of seconds, but Strongly recommend you paste them into an emulator running at full This produces tens of thousands of HPLOT and HCOLOR statements, I You can then copy and paste them into an Apple II system, BSAVE them Reads the ppm file and produces a *.ppm_out file, which is just a Run lua a OR lua5.1 a from the command line. There is a "click n go" cmd file for you, everyone else will need to If your using windows, AND unzipped to the suggested location above The a script as posted needs to be in the same directory as Make an image or convert an image using the supplied palette atĢ80x192 or 280x160 and save as a *.ppm fileĮdit the a file to point to the *.ppm file you are currently Open The Gimp, right click in the main window, choose Windows >ĭockable Dialogs > Palettes, this will open a pallets window, rightĬlick on that window, and choose Import Palette, choose Palette fileĪnd select the Apple-II.gpl file to installĭebian based systems do sudo apt-get install lua5.1 List of HPLOT and HCOLOR commands that you copy n paste (hopefully inĪ emulator running as fast as it will go, otherwise prepare to be The Gimp palette file I made for the Apple II HGR colorsīasic Rundown: you make a 280x192 or 280x160 graphic using the gimpĪnd the pallet, save it as a ppm file, edit the a file toĬhange what image file your working on, that spits out a ginormous PC with lua 5.1 installed (older versions of the lua interpreter will Up this little ghetto system to do just that "battleship" clone (since the theme was discovery) currently its 4ĭays past deadline and I am still fighting with it lolĪnyway a half hour before the competition started, I decided I neededĪ way to draw highres graphics and export them to the II, so I whipped Game development compo, and I decided I was going to make an Apple II I entered ludum dare last weekend, which is a 48 hour from scratch
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